Sunday, February 20, 2011

Helping Thru GAME

Students being aware of the NETS-S and NETS-T standards and being taught how to implement a GAME plan will help them to become more and more technology savvy as well as better builders of the 21st century. Students need to set goals and expectations for their own education as well as the one's preset for them by state and national boards. And surprisingly, they will find that they may already be achieving or may have already met some of the NETS-S standards, which may motivate them to give the other standards an effort.

Students can look to meet one of the standards bi-weekly and update their own personal GAME plan as each standard is met. This can be done simultaneously as the teacher sets, monitors, and evaluates NETS-T standards for the class.

2 comments:

  1. You mentioned that many of the students may have already mastered some of the NETS-S standards. I totally agree and have in fact seen this occur first hand. In my applied technology class, one of the modules I teach is entitled "Desktop Publishing." This module trains the students how to use Microsoft Publisher and accomplish the variety of tasks that are available in the program. I have noticed a problem arise within the past couple of years, however. This curriculum was designed nearly ten years ago, and since then, students have naturally become more proficient in the Publisher program. Also, I personally believe the program has become more user-friendly and accessible. Students breeze through this module as a result, and therefore are not gaining a lot more understanding by completing it. This is a prime example of how many students have already become efficient in some of the technology standards we expect them to independently demonstrate.

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  2. How will you present these standards to your students? Will they have to participate in creating a GAME plan and if so, how will you assess them on their progress?

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